Tall Grass
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0 |
Hardness |
0 |
Luminous |
No |
Transparent |
Yes |
Flammable |
Yes (60) |
Catches fire from lava |
Yes |
{ "extratext": "[[#Renders|View all renders]]", "title": "Tall Grass", "images": [ "Tall Grass.png" ], "rows": [ { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Shears.png article, displayed as 32x32px|link=Shears|alt=Invicon Shears.png: Sprite image for Shears in Minecraft linking to Shears|class=pixel-image|This block can be broken with any tool, but shears are the quickest)</span>", "label": "Tool" }, { "field": "0", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "0", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "Yes (60)", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "Yes", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "Tall Grass" ] }
Tall grass is the 2-block tall variant of short grass.
Obtaining[edit | edit source]
As an item, tall grass can only be obtained as chest loot.
Breaking[edit | edit source]
When broken normally, tall grass has a 12.5% chance of dropping 1 wheat seeds item. This is affected by the Fortune enchantment, dropping 1–3, 1–5, or 1–7 wheat seeds with Fortune I, II, and III respectively.
When broken using shears, tall grass drops two units of short grass instead. The tall grass item exists, and is available in Creative mode, but cannot be obtained by breaking it in Survival, since it drops short grass instead of dropping itself.
Placing any block on tall grass breaks the grass and causes it to not drop any wheat seeds.
Block | ![]() | |
---|---|---|
Hardness | 0 | |
Breaking time (secs) | ||
Default | 0.05 |
- drops nothing
- drops something other than the block itself
- drops the block itself
- italicized can be instant mined
Axes are considered the preferred tool,[1] and swords would also increase the breaking speed,[2] however these ultimately have no impact due to the instant default mining speed.
Natural generation[edit | edit source]
Tall grass generates in plains, savannas, cherry groves, meadows, pale gardens, and lush caves. There is approximately 8.6 tall grass per chunk.
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition and Bedrock Edition | ||||
![]() |
![]() |
Savanna house chest | 1 | 45.9%{ "item": "Tall Grass", "stacksize": 1, "chance": 0.4586286582688752, "structure": "Village", "container": "Savanna house chest" } |
Post-generation[edit | edit source]
Bone meal can be used on short grass to turn it into tall grass. In Java Edition, using bone meal on a grass block or a moss block also has a chance of generating tall grass.
Usage[edit | edit source]
Most 2-block tall plants, including tall grass, have a disproportionately large hitbox compared to other plants.[3] The only exception to this rule is tall seagrass.[4]
Composting[edit | edit source]
Placing tall grass into a composter has a 50% chance of raising the compost level by 1.
List of colors[edit | edit source]
These values are generated by the biome coloring algorithm. See Biome colors for more information.
Biome | Category | Rainfall | Grass color | Temperature affects | Render | ||||
---|---|---|---|---|---|---|---|---|---|
Short grass | Tall grass | Fern | Large fern | Potted fern | |||||
![]() |
Mesa | No | #90814d |
No | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Beach | Rain | #91bd59 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Forest | Rain | #88bb67 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Ocean | Rain | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Forest | Rain | #507a32 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Ocean | Rain | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Ocean | Rain | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Ocean | Rain | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Ocean | Rain | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Desert | No | #bfb755 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
The End | No | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
The End | No | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
The End | No | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Mesa | No | #90814d |
No | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Forest | Rain | #79c05a |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Forest | Rain | #79c05a |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Ocean | Snow | #80b497 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
River | Snow | #80b497 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Icy | Snow | #80b497 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Jungle | Rain | #59c93c |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Ocean | Rain | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Mushroom | Rain | #55c93f |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Nether | No | #bfb755 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Ocean | Rain | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Forest | Rain | #88bb67 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Taiga | Rain | #86b87f |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Taiga | Rain | #86b783 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Plains | Rain | #91bd59 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
River | Rain | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Savanna | No | #bfb755 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Savanna | No | #bfb755 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
The End | No | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Beach | Snow | #83b593 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Taiga | Snow | #80b497 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Icy | Snow | #80b497 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Jungle | Rain | #64c73f |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
None | Rain | #8ab689 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Plains | Rain | #91bd59 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Swamp | Rain | #6a7039 |
If temperature below -0.1, used #4c763c. |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() |
Taiga | Rain | #86b783 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
The End | No | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
None | No | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Ocean | Rain | #8eb971 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Extreme Hills | Rain | #8ab689 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Extreme Hills | Rain | #8ab689 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Extreme Hills | Rain | #8ab689 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Savanna | No | #bfb755 |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
Mesa | No | #90814d |
No | ![]() |
![]() |
![]() |
![]() |
![]() |
Sounds[edit | edit source]
[hide]![]() grass sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() grass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 0.7 | 0.8-1.0 | |
Blocks | When the block is placed | use | 0.8 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | [hide]Translation key |
---|---|---|---|---|
![]() | tall_grass | Block & Item | enchantment_power_transmitter replaceable replaceable_by_trees | block |
Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|---|
![]() | tall_grass | double_plant / 2 | -864 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
half | lower | lower upper | The half of the plant contained in this block. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
upper_block_bit | Not Supported | false | false true | Unsupported | If it is the upper half of the plant. |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.7.2 | 13w36a | ![]() | |||||
Double tallgrass with values over 5[more information needed] now cause a game crash when rendered. | |||||||
1.8 | 14w25a | ![]() | |||||
? | ![]() | ||||||
1.13 | 17w47a | "Double Tallgrass" has been renamed to "Tall Grass". | |||||
1.14 | 18w43a | ![]() | |||||
18w49a | Tall grass items can now be found in chests in savanna village houses. Therefore, tall grass items have become legitimately obtainable in Survival mode. | ||||||
19w03a | Placing tall grass into the composter now has a 20% chance of increasing the compost level by 1. | ||||||
19w05a | Tall grass now has a 50% chance of increasing the compost level by 1. | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.9.0 | build 1 | ![]() | |||||
build 5 | Tall grass is no longer flammable. | ||||||
v0.11.0 | build 14 | Tall grass pixels are now square.[more information needed] | |||||
v0.14.0 | build 3 | The hitbox no longer occupies an entire block. | |||||
v0.15.0 | build 1 | The texture is now 44x44, instead of 16x16. Whether this results in any visible changes in-game is unknown. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
1.11.0 | beta 1.11.0.1 | Tall grass can now be used to fill a composter. | |||||
Tall grass can now be found in savanna village chests. | |||||||
1.21.30 | Preview 1.21.30.22 | Changed name from "Double Tallgrass" to "Tall Grass" to match Java Edition. | |||||
1.21.60 | Preview 1.21.60.21 | Tall grass no longer appears mirrored when viewed from certain angles.[6] | |||||
Preview 1.21.60.23 | Tall grass generates less frequently but in larger patches in plains and savannas. | ||||||
Tall grass generates more frequently in meadows. | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added double tall grass. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | The hitbox of double tall grass is now smaller to match bedrock edition. | ||
1.90 | The texture of double tall grass has been changed. | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.8.1 | pre1 | Added a facing state to double_plant , though without visible effect. | |||||
1.13 | 17w47a | The different block states for the double_plant ID have now been split up into their own IDs.
| |||||
"Tall Grass", which has been renamed from "Double Tallgrass", now has a new ID: tall_grass .
| |||||||
Prior to The Flattening, this block's numeral ID was 175. | |||||||
[hide]Bedrock Edition | |||||||
1.21.0 | Preview 1.21.0.22 | The different double plant type block states for the double_plant ID have now been split up into their own IDs. |
Issues[edit | edit source]
Issues relating to "Tall Grass" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
Renders[edit | edit source]
-
Plains tall grass.
-
Taiga tall grass.
-
Snowy plains tall grass.
-
Jungle tall grass.
-
Desert tall grass.
-
Swamp tall grass.
-
Badlands tall grass.
Screenshots[edit | edit source]
-
Tall grass that was set on fire using flint and steel.
-
A creeper viewed through tall grass.
References[edit | edit source]
- ↑ MC-230411
- ↑ MC-279783
- ↑ MC-33580 — The hitbox of double-tall plants is inconsistently big — resolved as "Works As Intended".
- ↑ MC-163896 — Double tall seagrass's hitbox is inconsistent with that of other double tall plants — resolved as "Works As Intended".
- ↑ MC-57159
- ↑ MCPE-40646 — Cross models are displayed wrongly from east and west sides — resolved as "Fixed".